Monday, October 19, 2009

Wolverine - Sentinel Defender









A few shots of my final texture for the enemy as it appears in the game.


Wolverine - Sentinel Defender color comps


Ideas for the color scheme of an enemy located in Sentinel Labs--it's supposed to be similar tech to the giant purple and blue Sentinels, so I felt it necessary to work those colors in

Wolverine - Alkali Lake vistas


These shots show more of the icy road, but also include a vista card (essentially the game equivalent of a matte painting) in the first, and lower res vista models of upcoming gameplay areas in the second. We had a sudden deadline in which these elements were necessary as visible background for cinematics that were scheduled to be rendered the following day, so I stayed overnight in order to get them textured completely from scratch so they would be ready. It was an arduous night, but I got them done!

Wolverine - Alkali Lake bridge





I painted the roadway, embankments, and railings to create the impression they were dusted with light snow and the road had frost and icy patches

Wolverine - Environments








...and a few shots of areas created by utilizing them.


Wolverine - A few more assets...





Here are a few walls, girders, and columns I painted...

Wolverine - Heavy Security Door w/Frame






A couple shots of a massive steel security door and wall housing I worked on


Wolverine - Sentinel Lab environments










A few shots showcasing the previously posted textures working together in the Sentinel Labs environs.





Wolverine - More Walls


A couple more

Wolverine - Wall assets



Another wall section

Wolverine - Wall assets





A few shots of a wall module with column and floor section I textured

Wolverine - Various environmental assets





Here are a few more of my environmental assets for the Sentinel Lab area

Wolverine - Metal canisters


Storage containers for the Sentinel Labs

Wolverine - power cell



A power cell prop for the Sentinel Lab area

Wolverine - Computer server racks


Sentinel labs computer server racks with animated emissives--I also painted the walls and floor and animated laptop screen.

Wolverine - Sentinel Factory crane arm and environment textures




Three shots of the crane arms I textured for the Sentinel Factory--most of the background environment textures are also mine--the metal walls, metal columns with red emissive lights, metal catwalks and railings.


Wolverine - Weapon X Adamantium Injection chamber



Two shots of one of the centerpiece rooms from the Weapon X area--most of the textures seen here are mine--the main tank, the hanging cage, the adamantium tank and injection apparatus, the floor tiles, pipes, cables, and concrete walls.

Wolverine - Alkali Lake area


Here's a shot containing several of my prop textures together--pretty much all of the asset textures--the forklift, crates, pipes, concrete slab, metal posts--are mine.

Wolverine - Various props

Here are a few props that I textured for the Weapon X/Alkali Lake areas