Ideas for the color scheme of an enemy located in Sentinel Labs--it's supposed to be similar tech to the giant purple and blue Sentinels, so I felt it necessary to work those colors in
These shots show more of the icy road, but also include a vista card (essentially the game equivalent of a matte painting) in the first, and lower res vista models of upcoming gameplay areas in the second. We had a sudden deadline in which these elements were necessary as visible background for cinematics that were scheduled to be rendered the following day, so I stayed overnight in order to get them textured completely from scratch so they would be ready. It was an arduous night, but I got them done!
Three shots of the crane arms I textured for the Sentinel Factory--most of the background environment textures are also mine--the metal walls, metal columns with red emissive lights, metal catwalks and railings.
Two shots of one of the centerpiece rooms from the Weapon X area--most of the textures seen here are mine--the main tank, the hanging cage, the adamantium tank and injection apparatus, the floor tiles, pipes, cables, and concrete walls.
Here's a shot containing several of my prop textures together--pretty much all of the asset textures--the forklift, crates, pipes, concrete slab, metal posts--are mine.